When the user clicks on the waveform
When the audio has been decoded
Just before the waveform is destroyed so you can clean up your events
When the user drags the cursor
When the audio finishes playing
When the user interacts with the waveform (i.g. clicks or drags on it)
When audio starts loading
When the audio pauses
When the audio starts playing
When the audio is both decoded and can play
When a waveform is drawn
When the waveform is scrolled (panned)
When the user seeks to a new position
On audio position change, fires continuously during playback
When the zoom level changes
Generated using TypeDoc
An alias of timeupdate but only when the audio is playing